Ati FireGL 8.043.1.1 WHQL
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Ati FireGL 8.043.1.1 WHQL Ranking & Summary
File size:
21.2 MB
Platform:
Win 2K/XP
License:
Price:
Downloads:
1857
Date added:
2004-09-22
Publisher:
stomp-search-engine-competition.us
Ati FireGL 8.043.1.1 WHQL description
Patterned lines are now displaying properly on FireGL
Running ViewPerf7.1a with the display set to 1024x768x32 bpp no longer results in an error
Running CATIA v5r11 in P2 or P3 mode followed by performing a local transformation after undocking all the horizontal and vertical tool bars no longer results in only the top part of the screen being updated
Inventor 7 In dual screen mode, moving the cursor across a model in the 2nd screen doesnt display the lines
The ICEM Surf X2 T2 now completes its benchmark test and no longer terminates after testing the Full Screen Anti-Aliasing mode
Running SolidWorks 2004 and setting the performance option to Use Software OpenGL followed by moving the mouse cursor over the feature manager no longer results in the system failing to respond
Accelrys: horizontal lines of boundingbox selected text disappear.
3ds max 5.1 SP1, X2: No refresh in OGL preview
AVID DS Processing a 3D DVE effect with the /3GB boot configuration is 3-4 Verdana slower than without the 3GB switch
AVID DS 3D DVE Interactive tools do not work when not in Direct View mode
Studio Tools 10.1, X2: ST crashes if Hidden Lines are enabled
SoildWorks 2003 + 2004 / After Moving Samples no refresh in Extended Mode
3dsMAX 6 MAXIMUM driver After splash screen the driver causes a crash
Viewperf 6.1.2 ProCDRS hangs when Dlcyl.exe is running
AVID DS There is a time lag when scrubbing over 3D DVE effects
SolidWorks 2004 After running in dual screen mode, closing the application and then opening X29 causes a system hang
Houdini 6 - Hangs and crashes to vga mode if started w/ "ATI Config" set to "Default"
3dsMAX 6 viewport corruption when switching between windowed and full screen mode
Maya 5.0.1 On test 7/1-3 Viewport is not correctly refreshed
3dsMAX 5.1 MAXIMUM Running SPECapc with the texture setting set to "as close as possible", loading architecture.max causes a crash
Accelrys On M10 when Accelrys profile is selected and HW acceleration is active the application hangs
Inventor 8 Loading samples with Dual screen extended mode (1600 x 1200) results in stripes in the sample
Maya 5.0.1 T2 HW Renderer tests fails
SolidWorks 2004 crashes due to pixel format selection code
Stability test (Winmarch/Viewperf) hangs
3ds max 5.1 SP1, T2: 3ds max benchmark crashes during playback
Houdini 6 Toggling between Single and Quad Viewports by hitting "T" and moving the cursor over different viewports when in Quad mode results in hang
Inventor8, excessive and inconsistent use of address space between W2K and WinXP and system to system
StudioTools V11 Changing display resolution or color depth causes crash
Maya 5.0.1 When HW Rendering is used the rendered scene is corrupted
StudioTools V11 Switching between 2 viewports and then selecting Menu-Render-Render causes hang
Houdini 6 Having dual monitor enabled under Windows XP Pro and attempting to stretch the application window across dual monitors results in the application failing to respond
Lightmap GLUT demo results in application error and process hang
Studio Tools V11 corruption of option/tools panel
Inventor 8 Perforation Test Suite: "Test Part 5" - Closing "Scooch" window leaves corruption on background of part drawing
Accelrys/Viewer profile is missing in the Control Panel
FireGL 8x00 (R200) - x29.exe doesnt open in extended desktop mode under XP
3DSMAX 5 and 6, Dashed face edges do not display or are drawn incorrectly
3DSMAX 5 and 6, Dashed face edges do not display with Maximum driver - Edge Sellection
The ICEM Surf X2 T2 now completes its benchmark test and no longer terminates after testing the Full Screen Anti-Aliasing mode
Starting dlcyl.exe and stressdos.bat no longer results in either an application error message, display corruption, or the system failing to respond to user commands
Running SolidWorks 2004 and setting the performance option to Use Software OpenGL followed by moving the mouse cursor over the feature manager no longer results in the system failing to respond
Connecting a secondary display and configuring the desktop resolution to 1280x1024 32bpp for both monitors no longer results in display corruption when rapidly pressing ALT+Enter to toggle between hires and full-screen DOS session
Changing from 32bpp to 16bpp no longer results in a memory allocation failure when changing back to 32bpp from 16bpp
Choppy gameplay is no longer noticed with attempting to play the game Homworld 2
Playing the game Quantum3D no longer results in white polygons appearing on the terrain when flying and the application no longer fails to respond when playing the game for over 15 minutes
The Windows 2000 operating system no longer fails to respond when playing the game Call of Duty
The alpha game Star Wars: Knights of the Old Republic no longer fails to respond and produce an error message indicating a problem in atio9xxx.dll
The game Jedi Knight-Jedi Academy no longer fails to respond when enabling Anti-Aliasing to 4x or 6x
Removing the ATI hardware before uninstalling the ATI software drivers results in not being able to properly remove the ATI software drivers
SPECapc ProE 2001 benchmark under W2K results in an incomplete input file error and the application terminating
Running 3DMark2003 under Windows XP with a specific OEM motherboard installed no longer results in display corruption and the system failing to respond
Playing the Direct3D Point Sprites sample at resolutions of 1600x1200 or greater no longer result in graphic corruption being displayed
Setting the display resolution to 640x480 32bpp and run the 3Dmark03 gt test no longer results in capture problems
Running the application X29 under Windows XP no longer results in the system failing to respond when enabling a secondary monitor
Setting the secondary CRT display to 1024x768 32bpp with extended desktop enabled no longer results in not being able to swap between the primary and secondary displays
Hot plugging a DVI monitor no longer results in the display resolution changing to 800x600 for both the DVI and the LCD
Enabling PowerPlay followed by entering DC mode no longer results in the panel refresh rate not being able to fall below 40Hz
Enabling extended desktop no longer results in the display not being visible when hot-unplugging the DVI while a 3D screen saver is active
Setting the desktop resolution to 1024x768 32bpp followed by connecting a CRT no longer results in the LCD panel automatically being assigned as changed to the secondary display adapter
The video image is no longer overscanned when enabling component out
Starting Windows XP with an LCD and CRT connected and the display resolution set to 1024x768 32bpp followed by a hot undock and setting the resolution to 800x600 16bpp no longer results in the display resolution changing to 1024x768 16bpp when hot docking
Setting the display resolution to 1024x768 32bpp followed by playing Blade of Darkness with the game set to 1027x768 16bpp, and texture resolution set to max, no longer results in a flickering horizontal line of display corruption
The Beziers screensaver no longer runs slowly under Windows XP when the display is rotated 90¿
An error message is no longer seen when running of the 64 OGL Samples stress test
The system no longer fails to respond when running the Driver Verify Manager program to verify the ati2dvga.dll, ati2mtag.sys, and the ati3duga
Toggling between expansion and non-expansion mode no longer produces overlay and display corruption
Setting the CRT to 1024x768 or both the CRT and LCD to 1920x1200 no longer results in the display resolution reverting back to 800x600
The system no longer intermittently reboots when resuming from S3 state when the system is 180° rotation mode
Extending the desktop and running 2D Winbench BG under Windows XP no longer results in lower performance scores
The display driver no longer displays an error message indicating invalid system memory when exiting the demo Surfin PDC
The texture corruptions that were noticed when playing the game Project A3 are now resolved
Comparing image quality using 3DCaptan in the 3DMark2001SE Game Test 3, high detail, no longer produces a corrupted image
Setting the desktop resolution to 1024x768 32bpp and playing the game Combat Flight Simulator with game options set to 32bpp no longer results in the game and system failing to respond
The system no longer fails to respond when running the 3DMark2001 benchmark test. This failure was known to occur on a system containing a specific OEM motherboard and card reader
Display corruption is no longer seen when setting the 3D screen saver to initialize after one minute of idle time
Setting the game Flight Simulator 2004 to display at 1024x768 or 1280x1024 followed by starting a new flight no longer results in the menu being flipped just before the new flight is about to begin
Setting the texture preference bar to any setting lower than High Quality in the game Formula 1 2002 no longer results in the 2D game menu being displayed when maximizing the replay screen
Display corruption is no longer noticed when playing the game Indiana Jones at its default mode of 640x480 32bpp
Playing the game Morrowind with Truform enabled no longer results in the game failing to respond
Running the burnit test under Windows XP no longer results in the system failing to respond and producing an error message indicating a problem with the ati3duag.dll
Display corruption is no longer noticed when launching the game setting menu for the demo game Empire: Dawn of the Modern World
Running ViewPerf7.1a with the display set to 1024x768x32 bpp no longer results in an error
Running CATIA v5r11 in P2 or P3 mode followed by performing a local transformation after undocking all the horizontal and vertical tool bars no longer results in only the top part of the screen being updated
Inventor 7 In dual screen mode, moving the cursor across a model in the 2nd screen doesnt display the lines
The ICEM Surf X2 T2 now completes its benchmark test and no longer terminates after testing the Full Screen Anti-Aliasing mode
Running SolidWorks 2004 and setting the performance option to Use Software OpenGL followed by moving the mouse cursor over the feature manager no longer results in the system failing to respond
Accelrys: horizontal lines of boundingbox selected text disappear.
3ds max 5.1 SP1, X2: No refresh in OGL preview
AVID DS Processing a 3D DVE effect with the /3GB boot configuration is 3-4 Verdana slower than without the 3GB switch
AVID DS 3D DVE Interactive tools do not work when not in Direct View mode
Studio Tools 10.1, X2: ST crashes if Hidden Lines are enabled
SoildWorks 2003 + 2004 / After Moving Samples no refresh in Extended Mode
3dsMAX 6 MAXIMUM driver After splash screen the driver causes a crash
Viewperf 6.1.2 ProCDRS hangs when Dlcyl.exe is running
AVID DS There is a time lag when scrubbing over 3D DVE effects
SolidWorks 2004 After running in dual screen mode, closing the application and then opening X29 causes a system hang
Houdini 6 - Hangs and crashes to vga mode if started w/ "ATI Config" set to "Default"
3dsMAX 6 viewport corruption when switching between windowed and full screen mode
Maya 5.0.1 On test 7/1-3 Viewport is not correctly refreshed
3dsMAX 5.1 MAXIMUM Running SPECapc with the texture setting set to "as close as possible", loading architecture.max causes a crash
Accelrys On M10 when Accelrys profile is selected and HW acceleration is active the application hangs
Inventor 8 Loading samples with Dual screen extended mode (1600 x 1200) results in stripes in the sample
Maya 5.0.1 T2 HW Renderer tests fails
SolidWorks 2004 crashes due to pixel format selection code
Stability test (Winmarch/Viewperf) hangs
3ds max 5.1 SP1, T2: 3ds max benchmark crashes during playback
Houdini 6 Toggling between Single and Quad Viewports by hitting "T" and moving the cursor over different viewports when in Quad mode results in hang
Inventor8, excessive and inconsistent use of address space between W2K and WinXP and system to system
StudioTools V11 Changing display resolution or color depth causes crash
Maya 5.0.1 When HW Rendering is used the rendered scene is corrupted
StudioTools V11 Switching between 2 viewports and then selecting Menu-Render-Render causes hang
Houdini 6 Having dual monitor enabled under Windows XP Pro and attempting to stretch the application window across dual monitors results in the application failing to respond
Lightmap GLUT demo results in application error and process hang
Studio Tools V11 corruption of option/tools panel
Inventor 8 Perforation Test Suite: "Test Part 5" - Closing "Scooch" window leaves corruption on background of part drawing
Accelrys/Viewer profile is missing in the Control Panel
FireGL 8x00 (R200) - x29.exe doesnt open in extended desktop mode under XP
3DSMAX 5 and 6, Dashed face edges do not display or are drawn incorrectly
3DSMAX 5 and 6, Dashed face edges do not display with Maximum driver - Edge Sellection
The ICEM Surf X2 T2 now completes its benchmark test and no longer terminates after testing the Full Screen Anti-Aliasing mode
Starting dlcyl.exe and stressdos.bat no longer results in either an application error message, display corruption, or the system failing to respond to user commands
Running SolidWorks 2004 and setting the performance option to Use Software OpenGL followed by moving the mouse cursor over the feature manager no longer results in the system failing to respond
Connecting a secondary display and configuring the desktop resolution to 1280x1024 32bpp for both monitors no longer results in display corruption when rapidly pressing ALT+Enter to toggle between hires and full-screen DOS session
Changing from 32bpp to 16bpp no longer results in a memory allocation failure when changing back to 32bpp from 16bpp
Choppy gameplay is no longer noticed with attempting to play the game Homworld 2
Playing the game Quantum3D no longer results in white polygons appearing on the terrain when flying and the application no longer fails to respond when playing the game for over 15 minutes
The Windows 2000 operating system no longer fails to respond when playing the game Call of Duty
The alpha game Star Wars: Knights of the Old Republic no longer fails to respond and produce an error message indicating a problem in atio9xxx.dll
The game Jedi Knight-Jedi Academy no longer fails to respond when enabling Anti-Aliasing to 4x or 6x
Removing the ATI hardware before uninstalling the ATI software drivers results in not being able to properly remove the ATI software drivers
SPECapc ProE 2001 benchmark under W2K results in an incomplete input file error and the application terminating
Running 3DMark2003 under Windows XP with a specific OEM motherboard installed no longer results in display corruption and the system failing to respond
Playing the Direct3D Point Sprites sample at resolutions of 1600x1200 or greater no longer result in graphic corruption being displayed
Setting the display resolution to 640x480 32bpp and run the 3Dmark03 gt test no longer results in capture problems
Running the application X29 under Windows XP no longer results in the system failing to respond when enabling a secondary monitor
Setting the secondary CRT display to 1024x768 32bpp with extended desktop enabled no longer results in not being able to swap between the primary and secondary displays
Hot plugging a DVI monitor no longer results in the display resolution changing to 800x600 for both the DVI and the LCD
Enabling PowerPlay followed by entering DC mode no longer results in the panel refresh rate not being able to fall below 40Hz
Enabling extended desktop no longer results in the display not being visible when hot-unplugging the DVI while a 3D screen saver is active
Setting the desktop resolution to 1024x768 32bpp followed by connecting a CRT no longer results in the LCD panel automatically being assigned as changed to the secondary display adapter
The video image is no longer overscanned when enabling component out
Starting Windows XP with an LCD and CRT connected and the display resolution set to 1024x768 32bpp followed by a hot undock and setting the resolution to 800x600 16bpp no longer results in the display resolution changing to 1024x768 16bpp when hot docking
Setting the display resolution to 1024x768 32bpp followed by playing Blade of Darkness with the game set to 1027x768 16bpp, and texture resolution set to max, no longer results in a flickering horizontal line of display corruption
The Beziers screensaver no longer runs slowly under Windows XP when the display is rotated 90¿
An error message is no longer seen when running of the 64 OGL Samples stress test
The system no longer fails to respond when running the Driver Verify Manager program to verify the ati2dvga.dll, ati2mtag.sys, and the ati3duga
Toggling between expansion and non-expansion mode no longer produces overlay and display corruption
Setting the CRT to 1024x768 or both the CRT and LCD to 1920x1200 no longer results in the display resolution reverting back to 800x600
The system no longer intermittently reboots when resuming from S3 state when the system is 180° rotation mode
Extending the desktop and running 2D Winbench BG under Windows XP no longer results in lower performance scores
The display driver no longer displays an error message indicating invalid system memory when exiting the demo Surfin PDC
The texture corruptions that were noticed when playing the game Project A3 are now resolved
Comparing image quality using 3DCaptan in the 3DMark2001SE Game Test 3, high detail, no longer produces a corrupted image
Setting the desktop resolution to 1024x768 32bpp and playing the game Combat Flight Simulator with game options set to 32bpp no longer results in the game and system failing to respond
The system no longer fails to respond when running the 3DMark2001 benchmark test. This failure was known to occur on a system containing a specific OEM motherboard and card reader
Display corruption is no longer seen when setting the 3D screen saver to initialize after one minute of idle time
Setting the game Flight Simulator 2004 to display at 1024x768 or 1280x1024 followed by starting a new flight no longer results in the menu being flipped just before the new flight is about to begin
Setting the texture preference bar to any setting lower than High Quality in the game Formula 1 2002 no longer results in the 2D game menu being displayed when maximizing the replay screen
Display corruption is no longer noticed when playing the game Indiana Jones at its default mode of 640x480 32bpp
Playing the game Morrowind with Truform enabled no longer results in the game failing to respond
Running the burnit test under Windows XP no longer results in the system failing to respond and producing an error message indicating a problem with the ati3duag.dll
Display corruption is no longer noticed when launching the game setting menu for the demo game Empire: Dawn of the Modern World
Ati FireGL 8.043.1.1 WHQL Screenshot
Ati FireGL 8.043.1.1 WHQL Keywords
FireGL
32bpp
XP
WHQL
1024x768
1024x768 32bpp
playing the game
windows xp no
not being able
In The Game
being able to
no longer
results in
to respond
followed by
set to
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